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> Zoo Design - Layout #3: The Fork
post May 15 2004, 02:48 PM
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The Fork design is a variation of the Grid layout, and is most effective if you need to build a zoo that can accommodate very large (500 or more guests) crowds. This layout is called the "Fork" because it has two main paths that are two to five tiles apart. This space between the main paths is generally used for guest buildings, decorations, or connecting paths between the main arterials.

Splitting your zoo into two branching sections will help to accommodate much larger crowds of guests.
Guests will have to travel further to see everything, and will end up spending more money.
Dividing your zoo in two parts allows you to create a distinctive theme for each section.

Building the Fork
First, create a short main path leading in from the entrance. This path should be at least two tiles wide and between five and ten tiles long. Keeping this initial short path wide will help to ease traffic when guests are entering and leaving the zoo. Create a "T" junction at the end of this path, with paths leading to the left and right for at least ten tiles on either side.

The next step is to build the prongs of the fork. Build each prong two to four tiles to either side of the main path, and make them at least fifteen tiles long. The length of these paths will undoubtedly increase as you build your zoo, but fifteen tiles should make for a good foundation. In between the two prongs should be the occasional path that connects the two together, along with guest amenities, decorations, etc.

Use the Grid Design principles to build a grid to the left side of the left prong, and the right side of the right prong. Remember, the Fork simply modifies the Grid Design by splitting it into two separate halves.

This completes our Art of Zoo Design series. Remember that while the example layouts we've gone over do work, and work well, you should also experiment with your own designs. For example, try applying the Leaf design to the "prongs" that make up the foundation of the Fork design, and see what kind wacky (but hopefully effective) designs you can come up with. Invention is half the fun!
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