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PsychicZookeeper
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Marine Mania Tank and Show Information
Originally posted August 29, 2004

Building tanks and creating marine shows in Marine Mania is significantly different from caring for zoo animals and dinosaurs, posing their own unique challenges and enjoyment. Nobody ever got a standing ovation for keeping a T Rex happy, but you sure can enjoy the standing “o” you get from happy, healthy marine animals performing in a well-scripted show! There are some nuances and tips for succeeding at this and show trick information will be organized in a table for your use.

Nomenclature. Terminology. Let’s make sure that we are all talking about the same thing. Remember, from the Building Information article, that Zoo Tycoon places items on a grid. Each tile in the grid, or grid square, has four spaces for a dimension of 2 x 2. For example, some foliage like the Cherry tree has a footprint of 1 x 1 and you can place four trees in each tile. Other foliage like the White Oak tree has a footprint of 2 x 2 and you can place only one tree in each tile.

Similarly, when you raise or lower a cliff by one, it is raised by the distance of one-half of a tile. When you raise or lower a cliff by two, it is raised by the distance of one tile. Therefore I shall call the amount by which a cliff is raised a space, the same as the spaces in a tile in the grid.

Raising and lowering tanks moves the same way as raising and lowering cliffs. Raising the walls by one raises the tank by the equivalent of one cliff elevation, or one-half of a tile, or one space. Lowering the base by one lowers the tank by the equivalent of one cliff “gorge,” or one-half of a tile, or one space.

To be as consistent as possible among horizontal and vertical measurements, one “space” horizontally or vertically is half the distance of a tile in the grid. I hope everybody understands that!

When tanks are initially built, they are automatically sunk. Regular tanks are sunk four spaces at creation with a height of five. They have four spaces deep of water below the surface of the ground and one space above the ground without water. Show tanks are initially sunk eight spaces deep with a height of nine. They hold eight spaces deep of water below ground level with one space above ground without water. Both tanks have a maximum depth of 20 spaces – 19 with water and one without. Their minimum depth is two spaces – one with water and one without. The maximum a cliff can be raised or lowered is 12 spaces, so the maximum the base can be raised or lowered is 12 spaces. The amount of tank wall showing above ground is the personal preference of you, the zoo creator!

(Hehehe! It takes an untrained marine specialist a full day to climb the ladder of a 20-space-high, above-ground tank. And another full day to climb down. Naughty marine specialists in my zoo climb up to find ….. the animals were sold! Hehehe!)

Image #1: Initial Tank Depths
Click to view attachment

The cost of raising or lowering the base is the same as the cost to adjust terrain height using the cliff tool. For each space raised or lowered, the cost is the base of the tank in tiles, width times length, times $8. Changing the depth of the base of the tank does not adjust the depth of water in the tank; it is purely a cosmetic change. If you raise the base then lower it right away, you are charged two times, so remember to use the Undo button! Quite straight forward!

Unlike raising and lowering the tank walls! To raise the tank walls one space from their original position costs one-fifth of the cost of the tank walls (the number of tank wall pieces in all four walls times the cost times one-fifth) PLUS the cost of the water. Salt water costs $1.50 per unit while fresh costs $1.00 per unit where a unit is two spaces wide by two spaces long by one space high. For example, raising a 10 x 10 tank with a $125 tank wall costs (10 x 4 x $125 / 5 = $1000) for the walls plus (10 x 10 x $1.50 = $150) for the salt water. When you lower tank walls that have previously been raised, you are refunded the charge of raising them! So you can raise and lower your tank walls all day for fun, for free!

The initial excavation and filling of the tank with salt water is free. Wouldn’t it be nice if you could put deep-water marine animals in show tanks to save the cost of raising the walls? Too bad you can only put show animals in show tanks. Remember that in a scenario with money limits, to make the tank deeper, do not lower the base, raise the tank walls slowly.

But there are a couple of neat tricks you can exploit with Marine Mania tank walls.

If you build two adjoining tanks, sharing a common wall, then decide to remove the wall and create one large tank, removing the wall refunds more than the cost of building the wall. Use one of the $125 tank walls and build a tank of dimensions 1 x 10 tank wall pieces. That is certainly not big enough, so build an extra 1 x 10 tank on the side, using 12 tank walls. Remove the wall in between the tank. You just spent $1500 on your addition and were refunded $2000 when you demolished the interior wall! If you build a 10 x 10 tile tank this way, adding one tile at a time, your bank account will have $1750 more than before you started building, and you have a beautiful new tank! A 10 x 10 show tank built this way with a $175 tank wall will net you an additional $2500 in cash. And a 1 x 20 show tank expanded to 10 x 20 with the $175 tank wall will result in an extra $8,400 cash! Who says Marine Mania is too expensive? Well, you still have the cost of the filters and marine specialists.

Image #2 : Refund from demolition -- Deleting the First Interior Tank Wall
Click to view attachment

Image #3: Refund from demolition - Deleting the Ninth Interior Show Tank Wall
Click to view attachment

Here’s another trick. Marine Mania tank walls never deteriorate; they are indestructible. So sink a pit exhibit or build a raised walkway around an exhibit and use a tank wall all the way around the exhibit except the gate. Use a Zoo Tycoon or Dino Digs fence piece for the gate. Gates never deteriorate and animals never escape through the gate, so you have an indestructible exhibit that the animals cannot escape from, as long as you made the pit deep enough!

Image #4: Pit Exhibit with MM Fence -- Yeti in MM Tank Wall Pit Exhibit
Click to view attachment

Moving along to marine shows, check out the article “Raking it in – Part 4: Profitable Marine Shows” from the Zoo Tycoon Insider, posted in the section Zoo Tycoon the Game > Tour Guides > Guides. The article contains quite a bit of helpful information. What is presented here will build upon that article.

An ideal show length is a minimum of five tricks to a maximum of seven although you can script 20 tricks into a show! Each trick can take a day or two to perform, so five tricks can create a week-long show. Twenty tricks can take a month to perform! There are plenty of situations where fewer tricks are appropriate and the admission price to the show, $5.50 by default, can be adjusted if necessary.

Where to set the timing of the show depends on several factors. Not only do you have to watch your animals’ health and the happiness of the guests, but where the heck has that darn Marine Specialist wandered off to when the show is supposed to start?

A show scheduled for Infrequent intervals will start ten days after the previous show ended, if the assigned Marine Specialist is nearby. A show set up for Frequent intervals will start seven and one-half days after the previous show, while the Continuous setting will start a new show in just five and one-half days. That is, if the Marine Specialist has not wandered off. If he/she has gone on an extended cruise around the zoo, the Continuously scheduled show may not start for ten days or more. The Infrequently scheduled show may not happen for months.

If you trap your Marine Specialist so the overpaid bum cannot wander off, then the shows will go on according to schedule. Five days before the scheduled show there will be an announcement that a show is about to start. However it takes guests about a day or two after a show to realize that the show is over, applaud, and leave. Under these circumstances, the timeline for a Continuously-scheduled show goes like this: the show ends, the animals leave the show tank, there is an announcement for another show about to begin soon, the guests from the previous show stand up and applaud, they leave or at least most of them do, and the guests for the next show begin to arrive. Seems a little convoluted, but it does work for some animals as long as the show is not too long. Other animals will need less frequent shows.

Image #5: Trapped Marine Specialist
Click to view attachment

The guest behavior at the shows is, well, variable. They react to bad tricks with boos or groans and say, “What was that supposed to be?” A good trick will have the guests clapping for about one-third of a day while a great trick will have them jump to their feet, applauding for nearly two-thirds of the day! Such stamina and enthusiasm!

Once the show has ended and the guests have had a half a day or so to think about what they just saw, the guests will reward bad shows with boos and groans and the comment, “I’ve never seen such a lousy show!” Good or great shows will elicit standing ovations of various lengths before the guests exit the grandstands.

The following table organizes the Marine Mania show animals’ tricks and information about the tricks that will be useful in planning and building your show tank and scheduling your shows.

You should be able to print the table using the “Print this topic” button at the top of this article (in gold type on brown background), under the title. If the text size is not what you want, check your internet browser options. I use Internet Explorer. Under View > Text Size, there are five choices from smallest to largest and it makes quite a difference how much fits on a page!

This article is an original, copyrighted work and protected under copyright laws. Members have permission to print pages or email them to yourself for your own personal use, however, please do not distribute or repost them.
PsychicZookeeper
Marine Mania Shows Potential Research Show Tank Advanced Toy Size of Toy
Animal and Trick Benefit   Depth Trick Area   in Tiles
        3x13 tiles    
Orca Tricks            
Wave to Crowd +2 No 4 No No  
Play with Ball +6 No 8 No Orca Ball 1 x 4
Sideways Breach +3 No 8 Yes No  
Breach on Stage +6 No 4 No Orca Stage 2 x 9
Reverse Tail Walking +4 Yes 4 No No  
Reverse Breach +4 Yes 8 Yes No  
Spray Water +4 No 4 No No  
             
Great White Shark Tricks          
Breach Attack +4 Yes 4 No No  
Feeding Frenzy +5 No 4 No No  
             
Bottlenose Dolphin Tricks          
Bubble Jump +3 Yes 8 Yes No  
Hoop Jump +4 No 4 No Dolphin Hoop 1 x4
Tail Walk +3 No 4 No No  
Play with Ball +4 No 4 No Dolphin Ball 1 x 4
Belly Flop +4 Yes 8 Yes No  
Flip +3 No 4 No No  
Jump +3 No 8 No No  
Spin +3 Yes 4 No No  
Wave to Crowd +4 Yes 4 No No  
             
California Sea Lion            
Wave to Crowd +3 No 4 No Sea Lion Raft 1 x 4
Play with Squeeze Horn +3 No 4 No Sea Lion Squeeze Horn 1 x 4
Play with Beach Ball +3 No 4 No Sea Lion Beach Ball 1 x 4
Breach +2 No 4 No No  
Surface Spin +3 No 4 No No  
             
Southern Sea Otter            
Back Flip +2 No 4 No No  
Hoop Jump +4 No 4 No Sea Otter Hoop 1 x 4
Slam Dunk +4 No 4 No Sea Otter Ball 1 x 4
Jump +3 Yes 2 No No  
Surface Spin +3 Yes 2 No No  
Wave to Crowd +3 No 2 No No  
PsychicZookeeper
And one more item to include
Lam
QUOTE
Here’s another trick. Marine Mania tank walls never deteriorate; they are indestructible. So sink a pit exhibit or build a raised walkway around an exhibit and use a tank wall all the way around the exhibit except the gate. Use a Zoo Tycoon or Dino Digs fence piece for the gate. Gates never deteriorate and animals never escape through the gate, so you have an indestructible exhibit that the animals cannot escape from, as long as you made the pit deep enough!


I had totally forgotten about this - it has recently come in handy in a rather large zoo I am building for a contest at another site. As usual, the maint. guys were having trouble keeping up so I just used the above trick to create maint.-free exhibits. What fun!!! Just goes to show you that it pays to re-visit sometimes. thanks, PZ
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